Rifter 1 came out in the spring of 1998. In that year I had
just met the woman who would agree to be my wife of over sixteen years and to see it was so awe inspiring
that I was set to be in this magazine. It had so much talent pouring out of it
but you all know that so let’s get to the beef.
In the first article was Rifts City rules by Eric J. Lind
a.k.a. Tungsten Avenger. At the time I recall we didn't even have rules for
what Chi-Town looked like nor any of the burbs. The possibility of creating
towns controlled by the Coalition was fascinating as I really didn't know now
they defined their boarders. At the time I thought the Coalition was an all
consuming parasite that was just pushing the limit. The War on Tolkien was yet
to come in novel form (published in 1999, written by Adam Chilson) as well as
RPG format (Coalition Wars; published in October of 2001). But I digress, This first article had
everything that was embedded in the spirit of Rifts and what we knew of it. The
article covered everything from the past of the town, racism, to the available resources
and technology of the town/city. I admit that I built at least six towns before
my wife told me to stop geeking out.
Those that have a copy of Lemuria (written by Greg Diaczyk)
The new Roman Republic written by Rodney Stott was a big add to the world of
Rifts covering a place that had never been really discussed which was deep
south Europe. Some years later Bill Coffin would write Wolfen Empires (a
rewrite of a classic of Adventures of the Northern Wilderness and More
Adventures of the Northern Wilderness written by Kevin himself). The adventure
showed a new format of empire that I am sure followed a Roman-esk format and
was quite enticing because it involved creatures that we all had thanks to the
Rifts Converson book or various Palladium Fantasy books. The incorporation of
technology and magic was a nice blend. I am sure that if where it ever
revisited that it would have to show their relation to the empires mentioned in
the book Rifts Underseas. I really could see a new Europe book about France,
Italy and such. What was nice is that they had new O.C.C.’s, armor, weapons and
robots. Magic was briefly mentioned in passing but we had so much to pull from
that we could fill in the blanks.
Next was the Knights of Kamnos witch I thought initially was
just a story for Phase World but it turned out that it had a bit of new bits
for our adventurous mind with a new O.C.C. and armaments and equipment.
The real surprise was James M.G. Cannon Hammer of the Forge
a novel that was put into the Rifter like a periodical that you had to get the
next Rifter just to see what happened next (still hope that they make it a
novel). This story would carry on for 50+ Rifters.
Like I said, we had a real taste for the war on Tolkien
because the next story after was the Siege Against Tolkien by David Haendler; a
fine short story that carried in the second Rifter.
Heroes Unlimited had to be mentioned of course and at the
time we had only Heroes Unlimited first edition and by the looks of this Rifter
we were hungry for more. With over twenty powers by several authors we
unknowingly saw a preview of the next version of Heroes Unlimited. Great powers
were in the magazine with some powers that would not be in the new edition but
man they were really thinking. One particular power Alter Physical Structure:
Putty was actually put in a Powers Unlimited later because.. well.. it was left
out of the great book of Heroes Unlimited. Aaron Oliver a.k.a. DreamFox and
Steve Trustrum were big contributors of this article though I don’t think that
there was another article that was compiled like this one as far as I can
remember.
In 1995, C.J. Carella wrote my absolute favorite dark roleplaying game and it was not forgotten in the Rifter. Again Aaron Oliver a.k.a.
DreamFox added more viewing pleasure with new Morphus Tables that were wild and
zany. I mean for heaven sakes he had armadillo tables for the Nightbane. I
admit that the tables that C.J. had made were diverse but the Rifter showed us
that we could make a ton of tables of our own and sure enough we would in the
following Rifters of the first one.
The one thing that still catches my eye was the following
article y William R. Muench about the new faction called the Inlustris. Here the
author showed us all that there were more factions and fighters in the war on
the Nightlords. He had history, R/O/P.C.C.s, characters, and with Aaron Oliver
a.k.a. DreamFox and Shawn Merrow, new adventures called Hook Line Sinkers. Now
we had new ways to stimulate our ideas in a short quick way that other G.M.’s could
share without stifling the creativity that each group created. Holy Cow, GENIUS.
The last article was for Beyond the Supernatural creating in
my opinion O/P/R.C.C.’s that we could use in a number of avenues. The new
classes were darker and created a new way of looking at your psychics and
introduced a way of thinking of how we fought the unknown. Again this was a
culmination article which has not been seen much since but I liked this
magazine.
So this is the first Rifter Review of the first Rifter. We
had comics, creativity and a I had to say that it took a while to put out the
fire of excitement but the fire kept going with Rifter Two. Awesome!!!
Great review! One of my biggest regrets is letting the first 38 or 40 issues of The Rifter slip from collection. I'll be reading this series and reminiscing!
ReplyDeleteWell sit back... I hope to do a review every two weeks.
ReplyDelete