Wednesday, September 24, 2014

Rifter 2

I am still geeking out from my initial article that I wrote some weeks ago. I am still attempting to find a way to portray the Rifter with the best light and really encourage fans of Rifter Magazine to get a copy of every Rifter available. 

Rifter 2 did everything just as as Rifter 1 did in my opinion. When it was released I was blown away by the great art and articles that we as fans and Palladium staff would produce. We started with some rumors and such but I feel the real meat started with Erick Wujcik’s article called Thinking Big. For years I had been doing small adventures, little one night shows but Erick had big plans and he wanted to insure that fans would catch the vision he had. In his article he mentions that he accidently thought too big for his campaign with a dungeon called “KiddieDungeon”. He had caught an idea that blossomed into some great suggestions for gamers everywhere. He had us think not just about something like Coalition occupied territory but the whole Rifts world and what our one pebble could do in the Rifts world pond. A friend of mine has a campaign that reflects just that, a world impact on a group of adventurers.  Erick gave us ideas that we will never forget.

In this Rifter, I don’t know how he did it but Kevin got Jolly R. Blackburn to give us stories that we could all relate to with his Knights of the Dinner Table. Eight magazines his genius graced us and I really wished that it was more.

In the Palladium news that came next I have forgotten how young Palladium was in that we didn't have Rifts: Warlords of Russia (that’s a great world book) with it came hints of future books like Rifts: Mystic Russia and a sneak peek of this newly created book. Again I was geeking out when it came out. I found out later in an interview that the book wasn't even supposed to be an idea but when a manuscript came to Kevin's desk the wheels started turning and we got two great books.

Kevin, who doesn’t do a lot of articles in the magazine, had a real good article called The Rifts Connection where he showed the various game lines that were produced by Palladium Books and how they were they tied to the world of Rifts. I know that dominated their sales so it would make sense that this article would come out. Kevin wanted to show a parallel that tied all the worlds that we played in together. Rifts: Conversion was already out so we knew what the stats looked like but I think that this article ironed out some of the loose ends as to why such people like Lazlo had influence on the world that by itself seemed to have no ties. I’m just surprised that there is not more influence of Heroes Unlimited (than again there was an advertisement of Skraypers in the same magazine).

I'm not sure that is was put in for space but there is an article by William Muench about Imps but it was a creature that could be used in almost any setting so I am glad it was included. Here was some fantastic creatures that could slip into society and leave a message or assassinate people etc without really getting caught. They were both the magic creature and the insider at the same time. Love those changlings!

Palladium Pirates by Shawn Merrow was next. Fantastic piece as it went over the concept that there are good pirates, the various codes of honor and a few NPC’s that we could use in our Palladium: Adventures on the High Seas. There were also Hook, Line and Sinkers that we all could have for use and really enrich our game play. It’s funny how I used the combination of this article and an article in Rifter 13 together to create an adventure that carried for several nights about the Cards of Fate and in the end it turned out that the chasing pirates were the guardians of the box and they were attempting to keep it out of other people’s hands. Fun adventure.

Wayne Breaux a frequent artist in the various books that we enjoy from Palladium wrote an article called Hacking, Cyberjacking and Supernatural Data Theft Across the Megaverse. I know that it’s a long title but the content was so rich I had to read it over and over. I still read it occasionally (mainly because I am attempting to capture the spirit of the article in a net-source book that I am scratching out). In it Wayne explored the rich tapestry that is cyberspace and what kind of crimes, discoveries, and all around mischief that players and villains could get themselves into. What magnified its influence was he didn’t just stick to Rifts or Heroes Unlimited but went into nearly every world that had technology and how this could spand over perhaps worlds or dimensions. He touched on magic, psionics, superpowers and even talents (of the Nightbane). He gave a great base that everyone could work with rules, penalties and bonuses; pages and pages of what I consider gold.

The next article I thought was awesome but incomplete because I would come into the picture in Rifter 17 to add to the ‘magic’ of the world of the Blood Shaman. This article by Steven Trustrum talked about the world of Wormwood (Palladium Books’ first world book) I was intrigued by the idea that a world that had no rifts on the surface (I know that they are underground) that would, like Rifts: Australia, create an alternate means of magic. Steven’s article gave us a full fleshed out O.C.C. and some serious magic. I thought that the spells were deliciously horrific; quite a visual spectacle.

When Rifts came out we didn't fully understand the Techno-Wizard but we loved what they could do. Mark Sumimoto and Jayson Richards both had do fill that void and what came of it was a beautiful conglomeration of the two melding into one. Jason and Mark had figured out a way to make something convoluted into something concrete so that GMs everywhere could ask their players to do the math and not go crazy on creating tons of weapons and armor for their team without recourse. The amount of time, energy and components were nailed down by these two geniuses and they even gave some great examples of their weapons (some that would make it into the book Rifts: Federation of Magic). There was a subculture and a history that was created that really made the character fun to play (not that it wasn't before). With new O.C.C.s, weapons and armor we could dive right back into the world of cyberknights and dragons and really do some more discovery. One of my favorite creations was by Mark called the Ice sword (page 93).

Finally, like I said in Rifter 1, there were two stories that carried from Rifter to Rifter and Siege Against Tolkeen continued as did The Hammer of the Forge. As a side note I really enjoyed the stories because like an old beat around the table we could imagine the stories and the O.C.C’s that we played had a place to come to life. I have really loved the stories.


I feel that between the first two Rifters I would say that as a fan of the Rifter and Palladium Books this magazine has really encouraged us fans all to really push the envelope. We have gamed and imagined the endless possibility; some of us even have put it to script and sent it to Palladium Books for publishing. Great stuff, I hope that we continue the tradition. 

Saturday, September 6, 2014

Rifter 1

Rifter 1 came out in the spring of 1998. In that year I had just met the woman who would agree to be my wife of over sixteen years and to see it was so awe inspiring that I was set to be in this magazine. It had so much talent pouring out of it but you all know that so let’s get to the beef.

In the first article was Rifts City rules by Eric J. Lind a.k.a. Tungsten Avenger. At the time I recall we didn't even have rules for what Chi-Town looked like nor any of the burbs. The possibility of creating towns controlled by the Coalition was fascinating as I really didn't know now they defined their boarders. At the time I thought the Coalition was an all consuming parasite that was just pushing the limit. The War on Tolkien was yet to come in novel form (published in 1999, written by Adam Chilson) as well as RPG format (Coalition Wars; published in October of 2001).  But I digress, This first article had everything that was embedded in the spirit of Rifts and what we knew of it. The article covered everything from the past of the town, racism, to the available resources and technology of the town/city. I admit that I built at least six towns before my wife told me to stop geeking out.

Those that have a copy of Lemuria (written by Greg Diaczyk) The new Roman Republic written by Rodney Stott was a big add to the world of Rifts covering a place that had never been really discussed which was deep south Europe. Some years later Bill Coffin would write Wolfen Empires (a rewrite of a classic of Adventures of the Northern Wilderness and More Adventures of the Northern Wilderness written by Kevin himself). The adventure showed a new format of empire that I am sure followed a Roman-esk format and was quite enticing because it involved creatures that we all had thanks to the Rifts Converson book or various Palladium Fantasy books. The incorporation of technology and magic was a nice blend. I am sure that if where it ever revisited that it would have to show their relation to the empires mentioned in the book Rifts Underseas. I really could see a new Europe book about France, Italy and such. What was nice is that they had new O.C.C.’s, armor, weapons and robots. Magic was briefly mentioned in passing but we had so much to pull from that we could fill in the blanks.

Next was the Knights of Kamnos witch I thought initially was just a story for Phase World but it turned out that it had a bit of new bits for our adventurous mind with a new O.C.C. and armaments and equipment.

The real surprise was James M.G. Cannon Hammer of the Forge a novel that was put into the Rifter like a periodical that you had to get the next Rifter just to see what happened next (still hope that they make it a novel). This story would carry on for 50+ Rifters.

Like I said, we had a real taste for the war on Tolkien because the next story after was the Siege Against Tolkien by David Haendler; a fine short story that carried in the second Rifter.

Heroes Unlimited had to be mentioned of course and at the time we had only Heroes Unlimited first edition and by the looks of this Rifter we were hungry for more. With over twenty powers by several authors we unknowingly saw a preview of the next version of Heroes Unlimited. Great powers were in the magazine with some powers that would not be in the new edition but man they were really thinking. One particular power Alter Physical Structure: Putty was actually put in a Powers Unlimited later because.. well.. it was left out of the great book of Heroes Unlimited. Aaron Oliver a.k.a. DreamFox and Steve Trustrum were big contributors of this article though I don’t think that there was another article that was compiled like this one as far as I can remember.

In 1995, C.J. Carella wrote my absolute favorite dark roleplaying game and it was not forgotten in the Rifter. Again Aaron Oliver a.k.a. DreamFox added more viewing pleasure with new Morphus Tables that were wild and zany. I mean for heaven sakes he had armadillo tables for the Nightbane. I admit that the tables that C.J. had made were diverse but the Rifter showed us that we could make a ton of tables of our own and sure enough we would in the following Rifters of the first one.

The one thing that still catches my eye was the following article y William R. Muench about the new faction called the Inlustris. Here the author showed us all that there were more factions and fighters in the war on the Nightlords. He had history, R/O/P.C.C.s, characters, and with Aaron Oliver a.k.a. DreamFox and Shawn Merrow, new adventures called Hook Line Sinkers. Now we had new ways to stimulate our ideas in a short quick way that other G.M.’s could share without stifling the creativity that each group created. Holy Cow, GENIUS.

The last article was for Beyond the Supernatural creating in my opinion O/P/R.C.C.’s that we could use in a number of avenues. The new classes were darker and created a new way of looking at your psychics and introduced a way of thinking of how we fought the unknown. Again this was a culmination article which has not been seen much since but I liked this magazine.

So this is the first Rifter Review of the first Rifter. We had comics, creativity and a I had to say that it took a while to put out the fire of excitement but the fire kept going with Rifter Two. Awesome!!!


(To be continued with Rifter Two…)

Cover art by Kevin Long