It was a wonder and a joy when
Palladium Books created a 'horror' issue in the wonderful month of
October. 1998 was coming to a close and like clockwork, Palladium
Books was releasing a magazine on time and with colorful impacting
content. Rifts: Warlords of Russia and Rifts: Australia had not come
out yet but was being advertised. Also along this time was Teenage
Mutant Ninja Turtles and more strangeness was advertised (but never
released because of a low pre-order numbers). A book that would later
be released as After The Bomb by dearly missed Erick Wujcik. It’s
hard to believe that Palladium has changed so much yet stayed the
same.
In this edition we got to touch on all
of our horror games and show the dark side of all our games. I
recalled prior to the release Chief Editor Wayne Smith wanted the
most halloween'ish articles that we could write and when it came time
to deliver, he did.
When you think of the works of Bill Coffin it is a wonder that we know the name so well. We have had his
work since 1998. That's right, almost a whole 15 years and though you
may have a difference of opinion on the man you cannot deny that he
has contributed quite a bit to our RPG lives with a savoir faire to
it that can be added to the great talent that has gone in and out of
Palladium's doors. Then again that's for another day...
In September of 1998 Bill was published
with the Western Empire and a bit of his writing excellence was cut
from the book and here was the avenue that the 'Gods of Palladium'
saw fit to add Bills work and I am glad that he did.
Through a series of HLS's Bill
introduced a lot of great ideas that were cut from the book outlining
some great adventures that I hope that everyone have taken some time
to read. Bill focused on the very material he had been working on in
his 'new' book (keep in mind it has been a couple of years now)
Western Empire and the great material cut was worth the wait in the
Rifter.
The next article is also by Bill called
Long, Strange Trips: Writing Epic Campaigns for Palladium Fantasy. In
this article he shows how a simple adventure that could have been
planned for a night could span into something bigger than itself.
Starting with something small and letting it grow to epic
proportions. He used Lord of the Rings as an example. I know that for
myself I have run into moments where I expected a simple adventure
and it turned into a several months long adventure with all its
twists and turns all because I had the right players for the
adventure.
Now during the next article by Randi
Cartier had material turned dark (as the Halloween edition magazine
should) with an article called Death is Not Always Final and if you
read it, its also listed as official rules for Palladium Fantasy RPG,
2nd Ed. In it was a whole slew of baddies that were
perfect for all your favorite horror games Palladium makes. Seriously
some creepy stuff was created and it was worth the ink.
Because Nightbane is a horror
(suspense) RPG there was an article by Steven Trustrum (you remember
him from previous Rifters) called The Tribes of the Moon. Steven
wanted to recreate a series werebeasts that were truly Nightbane and
he certainly did. The article is so big that it is cut in two bits
for two great Rifter articles (the second piece is in Rifter 6). One
of the things that caught my eye about these beings was Steven kept
them from being Supernatural all the time and basically said if they
got close to someone or something with supernatural element that
their attacks became supernatural. I thought that was fantastic and a
clear element of Nightbane.
In his article he has new OCC's, skills
and he split the werebeasts in tribes instead of factions (perhaps
too many for my taste). There is so much flavor there that I was sure
that this article was going to be a Nightbane book. Alas that didn’t
(or hasn't) happened but who knows.
A.R.C.H.I.E. Three vs. the World was
the next article by Mark Sumimoto (again from previous Rifters). This
'official' Rifts RPG material further expands the world of Archie the
living robot brain from Rifts Source Book One. Archie has himself
involved in the politics and production of the world through his own
front company Titan Industries. Great article with new enemies who
are as smart as the Mechanoids (see Rifts Source Book Two) or the
Manhunters (a RPG book created by Palladium Books and Mymidon Press
discontinued though a great read if you have a copy (check
Amazon.com)). This is a great article of robots, power armor, guns
and great villains. There is something every GM can use.
The Evolved by David Ransom was next.
Here a creature is created for our use and entertainment that could
make a great hero (for players) or a great villain or henchman for
GM's. It had five stages of evolution and man was it fun to read how
it just got nastier and nastier.
Siege on Tolkeen and Hammer of the
Forge was the last two stories continuing a saga of great literature
that I would love to see in a independent book someday concluded the
magazine and man it was worth it.